New way of launching payloads (L+R/up/down/right/left/START/SELECT/B/X/Y)
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@ -11,11 +11,17 @@
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#define HID_PAD ((~*(vu16 *)0x10146000) & 0xFFF)
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#define BUTTON_R1 (1 << 8)
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#define BUTTON_L1 (1 << 9)
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#define BUTTON_L1R1 (BUTTON_R1 | BUTTON_L1)
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#define BUTTON_A 1
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#define BUTTON_B (1 << 1)
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#define BUTTON_X (1 << 10)
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#define BUTTON_Y (1 << 11)
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#define BUTTON_UP (1 << 6)
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#define BUTTON_DOWN (1 << 7)
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#define BUTTON_RIGHT (1 << 4)
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#define BUTTON_LEFT (1 << 5)
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#define BUTTON_START (1 << 3)
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#define BUTTON_SELECT (1 << 2)
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#define SAFEMODE (BUTTON_L1R1 | BUTTON_A | (1 << 6))
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#define SAFE_MODE (BUTTON_R1 | BUTTON_L1 | BUTTON_A | BUTTON_UP)
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#define PAYLOAD_BUTTONS (BUTTON_R1 | BUTTON_UP | BUTTON_DOWN | BUTTON_RIGHT |\
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BUTTON_LEFT | BUTTON_START | BUTTON_SELECT | BUTTON_B |\
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BUTTON_X | BUTTON_Y)
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@ -77,7 +77,8 @@ void setupCFW(void){
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if(needConfig){
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//If L and R are pressed, chainload an external payload
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if((pressed & BUTTON_L1R1) == BUTTON_L1R1) loadPayload();
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if((pressed & BUTTON_L1) && (pressed & PAYLOAD_BUTTONS) && pressed != SAFE_MODE)
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loadPayload();
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//If no configuration file exists or SELECT is held, load configuration menu
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if(needConfig == 2 || (pressed & BUTTON_SELECT))
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@ -86,13 +87,13 @@ void setupCFW(void){
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//If screens are inited, load splash screen
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if(PDN_GPU_CNT != 0x1) loadSplash();
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/* If L is pressed, and on an updated sysNAND setup the SAFE MODE combo
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/* If L is pressed, and on an updated sysNAND setup the Safe Mode combo
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is not pressed, boot 9.0 FIRM */
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if((pressed & BUTTON_L1) && !(updatedSys && pressed == SAFEMODE)) mode = 0;
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if((pressed & BUTTON_L1) && !(updatedSys && pressed == SAFE_MODE)) mode = 0;
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/* If L or R aren't pressed on a 9.0/9.2 sysNAND, or the 9.0 FIRM is selected
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or R is pressed on a > 9.2 sysNAND, boot emuNAND */
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if((updatedSys && (!mode || ((pressed & BUTTON_R1) && pressed != SAFEMODE))) ||
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if((updatedSys && (!mode || ((pressed & BUTTON_R1) && pressed != SAFE_MODE))) ||
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(!updatedSys && mode && !(pressed & BUTTON_R1))){
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//If not 9.0 FIRM and B is pressed, attempt booting the second emuNAND
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if(mode && (pressed & BUTTON_B)) emuNAND = 2;
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