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Luma3DS-3GX/sysmodules/rosalina/source/gdb/monitor.c

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/*
* This file is part of Luma3DS.
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* Copyright (C) 2016-2020 Aurora Wright, TuxSH
*
* SPDX-License-Identifier: (MIT OR GPL-2.0-or-later)
*/
#include "gdb/monitor.h"
#include "gdb/net.h"
#include "gdb/debug.h"
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extern Handle preTerminationEvent;
extern bool preTerminationRequested;
void GDB_RunMonitor(GDBServer *server)
{
Handle handles[3 + MAX_DEBUG];
Result r = 0;
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handles[0] = preTerminationEvent;
handles[1] = server->super.shall_terminate_event;
handles[2] = server->statusUpdated;
do
{
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GDB_LockAllContexts(server);
for(int i = 0; i < MAX_DEBUG; i++)
{
GDBContext *ctx = &server->ctxs[i];
handles[3 + i] = ctx->eventToWaitFor;
}
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GDB_UnlockAllContexts(server);
s32 idx = -1;
r = svcWaitSynchronizationN(&idx, handles, 3 + MAX_DEBUG, false, -1LL);
if(R_FAILED(r) || idx < 2)
break;
else if(idx == 2) {
svcSignalEvent(server->statusUpdateReceived);
continue;
}
else
{
GDBContext *ctx = &server->ctxs[idx - 3];
RecursiveLock_Lock(&ctx->lock);
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if(ctx->state == GDB_STATE_DISCONNECTED || ctx->state == GDB_STATE_DETACHING)
{
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svcClearEvent(ctx->processAttachedEvent);
ctx->eventToWaitFor = ctx->processAttachedEvent;
RecursiveLock_Unlock(&ctx->lock);
continue;
}
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if(ctx->eventToWaitFor == ctx->processAttachedEvent)
ctx->eventToWaitFor = ctx->continuedEvent;
else if(ctx->eventToWaitFor == ctx->continuedEvent)
ctx->eventToWaitFor = ctx->debug;
else
{
int res = GDB_HandleDebugEvents(ctx);
if(res >= 0)
ctx->eventToWaitFor = ctx->continuedEvent;
else if(res == -2)
{
while(GDB_HandleDebugEvents(ctx) != -1) // until we've got all the remaining debug events
svcSleepThread(1 * 1000 * 1000LL); // sleep just in case
// GDB doens't close the socket in extended-remote
if (ctx->flags & GDB_FLAG_EXTENDED_REMOTE) {
ctx->state = GDB_STATE_DETACHING;
GDB_DetachFromProcess(ctx);
ctx->flags &= GDB_FLAG_PROC_RESTART_MASK;
}
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svcClearEvent(ctx->processAttachedEvent);
ctx->eventToWaitFor = ctx->processAttachedEvent;
}
}
RecursiveLock_Unlock(&ctx->lock);
}
}
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while(!preTerminationRequested && server->super.running);
}