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Luma3DS-3GX/source/firm.h

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/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2018 Aurora Wright, TuxSH
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
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*/
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#pragma once
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#include "types.h"
#include "3dsheaders.h"
u32 loadNintendoFirm(FirmwareType *firmType, FirmwareSource nandType, bool loadFromStorage, bool isSafeMode);
void loadHomebrewFirm(u32 pressed);
u32 patchNativeFirm(u32 firmVersion, FirmwareSource nandType, bool loadFromStorage, bool isFirmProtEnabled, bool needToInitSd, bool doUnitinfoPatch);
u32 patchTwlFirm(u32 firmVersion, bool loadFromStorage, bool doUnitinfoPatch);
u32 patchAgbFirm(bool loadFromStorage, bool doUnitinfoPatch);
u32 patch1x2xNativeAndSafeFirm(void);
void launchFirm(int argc, char **argv);