118 lines
3.8 KiB
C
118 lines
3.8 KiB
C
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#include "screeninit.h"
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#include "i2c.h"
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void initLCD()
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{
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vu32 *const arm11 = (u32 *)0x1FFFFFF8;
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void __attribute__((naked)) ARM11()
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{
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*(vu32 *)0x10141200 = 0x1007F;
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*(vu32 *)0x10202014 = 0x00000001;
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*(vu32 *)0x1020200C &= 0xFFFEFFFE;
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*(vu32 *)0x10202240 = 0x39;
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*(vu32 *)0x10202A40 = 0x39;
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*(vu32 *)0x10202244 = 0x1023E;
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*(vu32 *)0x10202A44 = 0x1023E;
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// Top screen
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*(vu32 *)0x10400400 = 0x000001c2;
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*(vu32 *)0x10400404 = 0x000000d1;
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*(vu32 *)0x10400408 = 0x000001c1;
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*(vu32 *)0x1040040c = 0x000001c1;
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*(vu32 *)0x10400410 = 0x00000000;
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*(vu32 *)0x10400414 = 0x000000cf;
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*(vu32 *)0x10400418 = 0x000000d1;
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*(vu32 *)0x1040041c = 0x01c501c1;
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*(vu32 *)0x10400420 = 0x00010000;
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*(vu32 *)0x10400424 = 0x0000019d;
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*(vu32 *)0x10400428 = 0x00000002;
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*(vu32 *)0x1040042c = 0x00000192;
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*(vu32 *)0x10400430 = 0x00000192;
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*(vu32 *)0x10400434 = 0x00000192;
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*(vu32 *)0x10400438 = 0x00000001;
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*(vu32 *)0x1040043c = 0x00000002;
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*(vu32 *)0x10400440 = 0x01960192;
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*(vu32 *)0x10400444 = 0x00000000;
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*(vu32 *)0x10400448 = 0x00000000;
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*(vu32 *)0x1040045C = 0x00f00190;
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*(vu32 *)0x10400460 = 0x01c100d1;
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*(vu32 *)0x10400464 = 0x01920002;
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*(vu32 *)0x10400468 = 0x18300000;
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*(vu32 *)0x10400470 = 0x80341;
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*(vu32 *)0x10400474 = 0x00010501;
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*(vu32 *)0x10400478 = 0;
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*(vu32 *)0x10400490 = 0x000002D0;
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*(vu32 *)0x1040049C = 0x00000000;
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// Disco register
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for(vu32 i = 0; i < 256; i++)
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*(vu32 *)0x10400484 = 0x10101 * i;
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// Bottom screen
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*(vu32 *)0x10400500 = 0x000001c2;
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*(vu32 *)0x10400504 = 0x000000d1;
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*(vu32 *)0x10400508 = 0x000001c1;
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*(vu32 *)0x1040050c = 0x000001c1;
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*(vu32 *)0x10400510 = 0x000000cd;
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*(vu32 *)0x10400514 = 0x000000cf;
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*(vu32 *)0x10400518 = 0x000000d1;
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*(vu32 *)0x1040051c = 0x01c501c1;
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*(vu32 *)0x10400520 = 0x00010000;
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*(vu32 *)0x10400524 = 0x0000019d;
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*(vu32 *)0x10400528 = 0x00000052;
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*(vu32 *)0x1040052c = 0x00000192;
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*(vu32 *)0x10400530 = 0x00000192;
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*(vu32 *)0x10400534 = 0x0000004f;
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*(vu32 *)0x10400538 = 0x00000050;
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*(vu32 *)0x1040053c = 0x00000052;
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*(vu32 *)0x10400540 = 0x01980194;
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*(vu32 *)0x10400544 = 0x00000000;
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*(vu32 *)0x10400548 = 0x00000011;
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*(vu32 *)0x1040055C = 0x00f00140;
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*(vu32 *)0x10400560 = 0x01c100d1;
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*(vu32 *)0x10400564 = 0x01920052;
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*(vu32 *)0x10400568 = 0x18300000 + 0x46500;
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*(vu32 *)0x10400570 = 0x80301;
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*(vu32 *)0x10400574 = 0x00010501;
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*(vu32 *)0x10400578 = 0;
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*(vu32 *)0x10400590 = 0x000002D0;
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*(vu32 *)0x1040059C = 0x00000000;
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// Disco register
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for(vu32 i = 0; i < 256; i++)
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*(vu32 *)0x10400584 = 0x10101 * i;
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// Enable backlight
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i2cWriteRegister(I2C_DEV_MCU, 0x22, 0x2A);
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*(vu32 *)0x10400468 = 0x18300000;
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*(vu32 *)0x1040046c = 0x18300000;
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*(vu32 *)0x10400494 = 0x18300000;
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*(vu32 *)0x10400498 = 0x18300000;
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*(vu32 *)0x10400568 = 0x18346500;
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*(vu32 *)0x1040056c = 0x18346500;
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//Clear ARM11 entry offset
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*arm11 = 0;
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//Wait for the entry to be set
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while(!*arm11);
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//Jump to it
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((void (*)())*arm11)();
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}
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//Determine if screen was already inited
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if(*(vu8 *)0x10141200 != 0x1) return;
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//Set CakeBrah framebuffers
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*(vu32 *)0x23FFFE00 = 0x18300000;
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*(vu32 *)0x23FFFE04 = 0x18300000;
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*(vu32 *)0x23FFFE08 = 0x18346500;
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*arm11 = (u32)ARM11;
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//This delay is needed for some reason
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for(vu32 i = 0; i < 0x2000; ++i);
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while(*arm11);
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}
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