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Luma3DS-3GX/source/firm.h

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/*
* firm.h
* by Reisyukaku / Aurora Wright
* Copyright (c) 2016 All Rights Reserved
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*/
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#pragma once
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#include "types.h"
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#define PDN_MPCORE_CFG (*(vu32 *)0x10140FFC)
#define PDN_SPI_CNT (*(vu32 *)0x101401C0)
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//FIRM Header layout
typedef struct firmSectionHeader {
u32 offset;
u8 *address;
u32 size;
u32 procType;
u8 hash[0x20];
} firmSectionHeader;
typedef struct firmHeader {
u32 magic;
u32 reserved1;
u8 *arm11Entry;
u8 *arm9Entry;
u8 reserved2[0x30];
firmSectionHeader section[4];
} firmHeader;
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typedef struct patchData {
u32 offset[2];
union {
u8 type0[8];
u16 type1;
} patch;
u32 type;
} patchData;
static inline void loadFirm(u32 firmType, u32 externalFirm);
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static inline void patchNativeFirm(u32 emuNAND, u32 emuHeader, u32 a9lhSetup);
static inline void patchEmuNAND(u8 *arm9Section, u8 *proc9Offset, u32 emuHeader);
static inline void patchReboots(u8 *arm9Section, u8 *proc9Offset);
static inline void injectLoader(void);
static inline void patchTwlAgbFirm(u32 firmType);
static inline void launchFirm(u32 bootType);