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Luma3DS-3GX/source/config.c

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/*
* config.c
* by Aurora Wright
* Copyright (c) 2016 All Rights Reserved
*/
#include "config.h"
#include "utils.h"
#include "screeninit.h"
#include "draw.h"
#include "fs.h"
#include "i2c.h"
#include "buttons.h"
void configureCFW(const char *configPath)
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{
initScreens();
drawString(CONFIG_TITLE, 10, 10, COLOR_TITLE);
drawString("Press A to select, START to save and reboot", 10, 30, COLOR_WHITE);
const char *optionsText[] = { "Screen-init brightness: 4( ) 3( ) 2( ) 1( )",
"( ) Autoboot SysNAND",
"( ) Updated SysNAND mode (A9LH-only)",
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"( ) Force A9LH detection",
"( ) Use second EmuNAND as default",
"( ) Show current NAND in System Settings",
"( ) Show GBA boot screen in patched AGB_FIRM",
"( ) Enable splash screen with no screen-init" };
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u32 optionsAmount = sizeof(optionsText) / sizeof(char *);
struct option {
int posY;
u32 enabled;
} options[optionsAmount];
//Parse the existing configuration
options[0].enabled = CONFIG(14, 3);
for(u32 i = optionsAmount - 1; i; i--)
options[i].enabled = CONFIG((i - 1), 1);
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//Pre-select the first configuration option
u32 selectedOption = 1,
oldSelectedOption = 0,
optionChanged = 0;
//Character to display a selected option
char selected = 'x';
//Starting position
options[0].posY = 52;
//Display all the normal options in white, brightness will be displayed later
for(u32 i = 1; i < optionsAmount; i++)
{
static int endPos = 59;
options[i].posY = endPos + SPACING_Y;
endPos = drawString(optionsText[i], 10, options[i].posY, COLOR_WHITE);
if(options[i].enabled) drawCharacter(selected, 10 + SPACING_X, options[i].posY, COLOR_WHITE);
}
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//Boring configuration menu
while(1)
{
u32 pressed = 0;
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do {
//The status of the selected option changed, black out the previously visible 'x' if needed
if(optionChanged)
{
if(!selectedOption)
drawCharacter(selected, 10 + (26 + 5 * (optionChanged - 1)) * SPACING_X, options[0].posY, COLOR_BLACK);
else if(!options[selectedOption].enabled)
drawCharacter(selected, 10 + SPACING_X, options[selectedOption].posY, COLOR_BLACK);
optionChanged = 0;
}
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//The selected option changed, draw the new one in red and the old one (with its 'x') in white
else if(selectedOption != oldSelectedOption)
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{
drawString(optionsText[oldSelectedOption], 10, options[oldSelectedOption].posY, COLOR_WHITE);
drawString(optionsText[selectedOption], 10, options[selectedOption].posY, COLOR_RED);
if(!oldSelectedOption)
drawCharacter(selected, 10 + (26 + 5 * options[0].enabled) * SPACING_X, options[0].posY, COLOR_WHITE);
else if(options[oldSelectedOption].enabled)
drawCharacter(selected, 10 + SPACING_X, options[oldSelectedOption].posY, COLOR_WHITE);
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}
//In any case, if the current option is enabled (or brightness is selected) we must display a red 'x'
if(!selectedOption)
drawCharacter(selected, 10 + (26 + 5 * options[0].enabled) * SPACING_X, options[0].posY, COLOR_RED);
else if(options[selectedOption].enabled)
drawCharacter(selected, 10 + SPACING_X, options[selectedOption].posY, COLOR_RED);
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pressed = waitInput();
}
while(!(pressed & MENU_BUTTONS));
//Remember the previously selected option
oldSelectedOption = selectedOption;
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switch(pressed)
{
case BUTTON_UP:
selectedOption = !selectedOption ? optionsAmount - 1 : selectedOption - 1;
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break;
case BUTTON_DOWN:
selectedOption = selectedOption == (optionsAmount - 1) ? 1 : selectedOption + 1;
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break;
case BUTTON_LEFT:
selectedOption = 1;
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break;
case BUTTON_RIGHT:
selectedOption = optionsAmount - 1;
break;
case BUTTON_A:
optionChanged = 1;
if(selectedOption) options[selectedOption].enabled = !options[selectedOption].enabled;
else
{
optionChanged += options[0].enabled;
options[0].enabled = options[0].enabled == 3 ? 0 : options[0].enabled + 1;
}
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break;
}
if(pressed == BUTTON_START) break;
}
//Preserve the last-used boot options (last 12 bits)
config &= 0xFF0000;
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//Parse and write the new configuration
config |= options[0].enabled << 14;
for(u32 i = optionsAmount - 1; i; i--)
config |= options[i].enabled << (i - 1);
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fileWrite(&config, configPath, 3);
//Zero the last booted FIRM flag
CFG_BOOTENV = 0;
//Reboot
i2cWriteRegister(I2C_DEV_MCU, 0x20, 1 << 2);
while(1);
}