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Luma3DS-3GX/arm9/source/draw.h

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/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2020 Aurora Wright, TuxSH
*
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* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
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*/
/*
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* Code to print to the screen by mid-kid @CakesFW
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* https://github.com/mid-kid/CakesForeveryWan/
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*/
#pragma once
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#include "types.h"
#define SPACING_Y 10
#define SPACING_X 8
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#define COLOR_TITLE 0xFF9900
#define COLOR_WHITE 0xFFFFFF
#define COLOR_RED 0x0000FF
#define COLOR_BLACK 0x000000
#define COLOR_YELLOW 0x00FFFF
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#define DRAW_MAX_FORMATTED_STRING_SIZE 512
bool loadSplash(void);
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void drawCharacter(bool isTopScreen, u32 posX, u32 posY, u32 color, char character);
u32 drawString(bool isTopScreen, u32 posX, u32 posY, u32 color, const char *string);
u32 drawFormattedString(bool isTopScreen, u32 posX, u32 posY, u32 color, const char *fmt, ...);