2016-03-29 17:43:53 +02:00
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#include <3ds.h>
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#include <string.h>
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#include "patcher.h"
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#include "ifile.h"
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#ifndef PATH_MAX
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#define PATH_MAX 255
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2016-04-12 23:18:07 +02:00
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#define CONFIG(a) ((config >> (a + 16)) & 1)
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#define MULTICONFIG(a) ((config >> (a * 2 + 6)) & 3)
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#define BOOTCONFIG(a, b) ((config >> a) & b)
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2016-03-29 17:43:53 +02:00
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#endif
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static u32 config = 0;
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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static u8 secureInfo[0x111] = {0};
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2016-03-29 17:43:53 +02:00
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//Quick Search algorithm, adapted from http://igm.univ-mlv.fr/~lecroq/string/node19.html#SECTION00190
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2016-04-02 17:58:06 +02:00
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static u8 *memsearch(u8 *startPos, const void *pattern, u32 size, u32 patternSize)
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{
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2016-03-29 17:43:53 +02:00
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const u8 *patternc = (const u8 *)pattern;
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//Preprocessing
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2016-03-29 18:47:30 +02:00
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u32 table[256];
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2016-03-29 17:43:53 +02:00
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for(u32 i = 0; i < 256; ++i)
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table[i] = patternSize + 1;
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for(u32 i = 0; i < patternSize; ++i)
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table[patternc[i]] = patternSize - i;
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//Searching
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u32 j = 0;
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2016-04-02 17:58:06 +02:00
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while(j <= size - patternSize)
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{
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2016-03-29 17:43:53 +02:00
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if(memcmp(patternc, startPos + j, patternSize) == 0)
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return startPos + j;
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j += table[startPos[j + patternSize]];
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}
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return NULL;
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}
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2016-04-02 18:48:31 +02:00
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static u32 patchMemory(u8 *start, u32 size, const void *pattern, u32 patSize, int offset, const void *replace, u32 repSize, u32 count)
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2016-04-02 17:58:06 +02:00
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{
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2016-03-29 17:43:53 +02:00
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u32 i;
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2016-04-02 17:58:06 +02:00
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for(i = 0; i < count; i++)
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{
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2016-04-02 18:48:31 +02:00
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u8 *found = memsearch(start, pattern, size, patSize);
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2016-04-02 17:58:06 +02:00
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2016-04-11 17:57:22 +02:00
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if(found == NULL) break;
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2016-03-29 17:43:53 +02:00
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2016-04-02 18:48:31 +02:00
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memcpy(found + offset, replace, repSize);
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2016-03-29 17:43:53 +02:00
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u32 at = (u32)(found - start);
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2016-04-11 17:57:22 +02:00
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if(at + patSize > size) break;
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2016-03-29 17:43:53 +02:00
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2016-04-11 17:57:22 +02:00
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size -= at + patSize;
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2016-04-02 18:48:31 +02:00
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start = found + patSize;
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2016-03-29 17:43:53 +02:00
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}
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return i;
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}
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2016-04-02 18:48:31 +02:00
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static int fileOpen(IFile *file, FS_ArchiveID id, const char *path, int flags)
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2016-04-02 17:58:06 +02:00
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{
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2016-03-29 17:43:53 +02:00
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FS_Archive archive;
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FS_Path ppath;
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size_t len = strnlen(path, PATH_MAX);
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archive.id = id;
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archive.lowPath.type = PATH_EMPTY;
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archive.lowPath.size = 1;
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archive.lowPath.data = (u8 *)"";
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ppath.type = PATH_ASCII;
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ppath.data = path;
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2016-04-11 17:57:22 +02:00
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ppath.size = len + 1;
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2016-04-04 18:19:00 +02:00
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2016-03-29 17:43:53 +02:00
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return IFile_Open(file, archive, ppath, flags);
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}
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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static int loadSecureInfo(void)
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2016-04-02 17:58:06 +02:00
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{
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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if(secureInfo[0] == 0xFF)
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2016-03-29 17:43:53 +02:00
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return 0;
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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IFile file;
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Result ret = fileOpen(&file, ARCHIVE_NAND_RW, "/sys/SecureInfo_C", FS_OPEN_READ);
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2016-04-02 17:58:06 +02:00
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if(R_SUCCEEDED(ret))
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{
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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u64 total;
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ret = IFile_Read(&file, &total, secureInfo, 0x111);
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2016-03-29 17:43:53 +02:00
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IFile_Close(&file);
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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if(R_SUCCEEDED(ret) && total == 0x111)
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secureInfo[0] = 0xFF;
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2016-03-29 17:43:53 +02:00
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}
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return ret;
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}
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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static int loadConfig(void)
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2016-04-02 17:58:06 +02:00
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{
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2016-03-29 17:43:53 +02:00
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if(config)
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return 0;
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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IFile file;
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Result ret = fileOpen(&file, ARCHIVE_SDMC, "/aurei/config.bin", FS_OPEN_READ);
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2016-04-02 17:58:06 +02:00
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if(R_SUCCEEDED(ret))
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{
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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u64 total;
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ret = IFile_Read(&file, &total, &config, 4);
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2016-03-29 17:43:53 +02:00
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IFile_Close(&file);
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2016-04-13 00:15:09 +02:00
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if(R_SUCCEEDED(ret)) config |= 1 << 4;
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2016-03-29 17:43:53 +02:00
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}
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return ret;
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}
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Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
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static int loadTitleLocaleConfig(u64 progId, u8 *regionId, u8 *languageId)
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{
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/* Here we look for "/aurei/locales/[u64 titleID in hex, uppercase].txt"
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If it exists it should contain, for example, "EUR IT" */
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char path[] = "/aurei/locales/0000000000000000.txt";
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u32 i = 30;
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while(progId > 0)
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{
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static const char hexDigits[] = "0123456789ABCDEF";
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path[i--] = hexDigits[(u32)(progId & 0xF)];
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progId >>= 4;
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}
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IFile file;
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Result ret = fileOpen(&file, ARCHIVE_SDMC, path, FS_OPEN_READ);
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if(R_SUCCEEDED(ret))
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{
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char buf[6];
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u64 total;
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ret = IFile_Read(&file, &total, buf, 6);
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IFile_Close(&file);
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if(!R_SUCCEEDED(ret) || total < 6) return -1;
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static const char *regions[] = {"JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"};
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static const char *languages[] = {"JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"};
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for(u32 i = 0; i < 7; ++i)
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if(memcmp(buf, regions[i], 3) == 0)
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{
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*regionId = (u8)i;
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break;
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}
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for(u32 i = 0; i < 12; ++i)
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if(memcmp(buf + 4, languages[i], 2) == 0)
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{
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*languageId = (u8)i;
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break;
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}
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}
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return ret;
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}
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static u8 *getCfgOffsets(u8* code, u32 size, u32 *CFGUHandleOffset)
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{
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static const u8 CFGU_GetConfigInfoBlk2_endPattern[] = {
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0x10, 0x80, 0xBD, 0xE8, 0x82, 0x00, 0x01, 0x00
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};
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u8 *CFGU_GetConfigInfoBlk2_endPos = code;
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while((CFGU_GetConfigInfoBlk2_endPos + sizeof(CFGU_GetConfigInfoBlk2_endPattern)) < (code + size)
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&& (*CFGUHandleOffset > 0x10000000UL || ((u32)CFGU_GetConfigInfoBlk2_endPos % 4) != 0))
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{
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//There might be multiple implementations of GetConfigInfoBlk2 but let's search for the one we want
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CFGU_GetConfigInfoBlk2_endPos += sizeof(CFGU_GetConfigInfoBlk2_endPattern);
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CFGU_GetConfigInfoBlk2_endPos = memsearch(CFGU_GetConfigInfoBlk2_endPos, CFGU_GetConfigInfoBlk2_endPattern,
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size - (u32)(CFGU_GetConfigInfoBlk2_endPos - code), sizeof(CFGU_GetConfigInfoBlk2_endPattern));
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if(CFGU_GetConfigInfoBlk2_endPos == NULL) break;
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*CFGUHandleOffset = *(u32 *)(CFGU_GetConfigInfoBlk2_endPos + 8);
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}
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return CFGU_GetConfigInfoBlk2_endPos;
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}
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static void patchCfgGetLanguage(u8* code, u32 size, u8 languageId, u8 *CFGU_GetConfigInfoBlk2_endPos)
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{
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u8 *CFGU_GetConfigInfoBlk2_startPos = CFGU_GetConfigInfoBlk2_endPos; //Let's find STMFD SP (there might be a NOP before, but nevermind)
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while(*(u16 *)CFGU_GetConfigInfoBlk2_startPos != 0xE92D) CFGU_GetConfigInfoBlk2_startPos -= 2;
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CFGU_GetConfigInfoBlk2_startPos -= 2;
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u8 *languageBlkIdPos = code;
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u32 patched = 0;
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while((languageBlkIdPos + 4) < (code + size) && !patched)
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{
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static const u32 languageBlkId = 0xA0002;
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languageBlkIdPos += 4;
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languageBlkIdPos = memsearch(languageBlkIdPos, &languageBlkId, size - (u32)(languageBlkIdPos - code), 4);
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if(languageBlkIdPos == NULL) break;
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if(((u32)languageBlkIdPos % 4) != 0) continue;
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for(u8 *instr = languageBlkIdPos - 8; instr >= languageBlkIdPos - 0x1008; instr -= 4) //Should be enough
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{
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if(*(instr + 3) != 0xEB) continue; //We're looking for BL
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u32 low24 = (*(u32 *)instr & 0x00FFFFFF) << 2;
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s32 offset = (((low24 >> 25) != 0) ? -low24 : low24) + 8; //Branch offset + 8 for prefetch
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if((instr + offset) >= (CFGU_GetConfigInfoBlk2_startPos - 4) && (instr + offset) <= CFGU_GetConfigInfoBlk2_endPos)
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{
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*(u32 *)(instr - 4) = 0xE3A00000 | languageId; // mov r0, sp => mov r0, =languageID
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*(u32 *)instr = 0xE5CD0000; // bl CFGU_GetConfigInfoBlk2 => strb r0, [sp]
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*(u32 *)(instr + 4) = 0xE3A00000; // mov r1, pc => mov r0, 0 (result code)
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//We're done
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patched = 1;
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break;
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}
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}
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}
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}
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static void patchCfgGetRegion(u8* code, u32 size, u8 regionID, u32 *CFGUHandleOffset)
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{
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static const u8 cfgSecureInfoGetRegionCmdPattern[] = {
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0x70, 0x4F, 0x1D, 0xEE, 0x02, 0x08, 0xA0, 0xE3, 0x80, 0x00, 0xA4, 0xE5
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};
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u8 *cmdPos = code;
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while((cmdPos + sizeof(cfgSecureInfoGetRegionCmdPattern)) < (code + size))
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{
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cmdPos += sizeof(cfgSecureInfoGetRegionCmdPattern);
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cmdPos = memsearch(cmdPos, cfgSecureInfoGetRegionCmdPattern, size - (u32)(cmdPos - code), sizeof(cfgSecureInfoGetRegionCmdPattern));
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if(cmdPos == NULL) break;
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if(*(u16 *)(cmdPos + 12 + 2) != 0xE59F) continue; // ldr r0, [pc, X]
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if(*(u32 *)(cmdPos + 12 + 8 + *(u16 *)(cmdPos + 12)) == *CFGUHandleOffset)
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{
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*(u32 *)(cmdPos + 16) = 0xE3A00000 | regionID; // mov r0, =regionID
|
|
|
|
*(u32 *)(cmdPos + 20) = 0xE5C40008; // strb r0, [r4, 8]
|
|
|
|
*(u32 *)(cmdPos + 24) = 0xE3A00000; // mov r0, 0 (result code)
|
|
|
|
*(u32 *)(cmdPos + 28) = 0xE5840004; // str r0, [r4, 4]
|
|
|
|
|
|
|
|
//The remaining, not patched, function code will do the rest for us
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-04-04 18:19:00 +02:00
|
|
|
void patchCode(u64 progId, u8 *code, u32 size)
|
2016-04-02 17:58:06 +02:00
|
|
|
{
|
2016-04-04 18:19:00 +02:00
|
|
|
switch(progId)
|
2016-04-02 17:58:06 +02:00
|
|
|
{
|
2016-03-29 22:43:15 +02:00
|
|
|
case 0x0004003000008F02LL: // USA Menu
|
|
|
|
case 0x0004003000008202LL: // EUR Menu
|
|
|
|
case 0x0004003000009802LL: // JPN Menu
|
|
|
|
case 0x000400300000A102LL: // CHN Menu
|
|
|
|
case 0x000400300000A902LL: // KOR Menu
|
|
|
|
case 0x000400300000B102LL: // TWN Menu
|
|
|
|
{
|
|
|
|
static const u8 regionFreePattern[] = {
|
|
|
|
0x00, 0x00, 0x55, 0xE3, 0x01, 0x10, 0xA0, 0xE3
|
|
|
|
};
|
|
|
|
static const u8 regionFreePatch[] = {
|
|
|
|
0x01, 0x00, 0xA0, 0xE3, 0x1E, 0xFF, 0x2F, 0xE1
|
|
|
|
};
|
2016-03-29 17:43:53 +02:00
|
|
|
|
2016-04-02 18:48:31 +02:00
|
|
|
//Patch SMDH region checks
|
|
|
|
patchMemory(code, size,
|
2016-03-29 22:43:15 +02:00
|
|
|
regionFreePattern,
|
|
|
|
sizeof(regionFreePattern), -16,
|
|
|
|
regionFreePatch,
|
|
|
|
sizeof(regionFreePatch), 1
|
2016-03-29 17:43:53 +02:00
|
|
|
);
|
2016-04-02 17:58:06 +02:00
|
|
|
|
2016-03-29 22:43:15 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case 0x0004013000002C02LL: // NIM
|
|
|
|
{
|
|
|
|
static const u8 blockAutoUpdatesPattern[] = {
|
|
|
|
0x25, 0x79, 0x0B, 0x99
|
|
|
|
};
|
|
|
|
static const u8 blockAutoUpdatesPatch[] = {
|
|
|
|
0xE3, 0xA0
|
|
|
|
};
|
2016-04-02 18:48:31 +02:00
|
|
|
static const u8 skipEshopUpdateCheckPattern[] = {
|
2016-03-29 22:43:15 +02:00
|
|
|
0x30, 0xB5, 0xF1, 0xB0
|
|
|
|
};
|
2016-04-02 18:48:31 +02:00
|
|
|
static const u8 skipEshopUpdateCheckPatch[] = {
|
2016-03-29 22:43:15 +02:00
|
|
|
0x00, 0x20, 0x08, 0x60, 0x70, 0x47
|
|
|
|
};
|
|
|
|
|
2016-04-02 18:48:31 +02:00
|
|
|
//Block silent auto-updates
|
|
|
|
patchMemory(code, size,
|
2016-03-29 22:43:15 +02:00
|
|
|
blockAutoUpdatesPattern,
|
|
|
|
sizeof(blockAutoUpdatesPattern), 0,
|
|
|
|
blockAutoUpdatesPatch,
|
|
|
|
sizeof(blockAutoUpdatesPatch), 1
|
2016-03-29 17:43:53 +02:00
|
|
|
);
|
2016-04-02 18:48:31 +02:00
|
|
|
|
|
|
|
//Skip update checks to access the EShop
|
|
|
|
patchMemory(code, size,
|
|
|
|
skipEshopUpdateCheckPattern,
|
|
|
|
sizeof(skipEshopUpdateCheckPattern), 0,
|
|
|
|
skipEshopUpdateCheckPatch,
|
|
|
|
sizeof(skipEshopUpdateCheckPatch), 1
|
2016-03-29 22:43:15 +02:00
|
|
|
);
|
2016-03-31 01:38:28 +02:00
|
|
|
|
2016-03-29 22:43:15 +02:00
|
|
|
break;
|
2016-03-29 17:43:53 +02:00
|
|
|
}
|
2016-03-29 22:43:15 +02:00
|
|
|
|
2016-04-08 23:28:40 +02:00
|
|
|
case 0x0004013000003202LL: // FRIENDS
|
|
|
|
{
|
2016-04-11 17:07:40 +02:00
|
|
|
static const u8 fpdVerPattern[] = {
|
|
|
|
0xE0, 0x1E, 0xFF, 0x2F, 0xE1, 0x01, 0x01, 0x01
|
2016-04-08 23:28:40 +02:00
|
|
|
};
|
|
|
|
|
2016-04-11 17:07:40 +02:00
|
|
|
u8 *fdpVer = memsearch(code, fpdVerPattern, size, sizeof(fpdVerPattern));
|
|
|
|
|
|
|
|
if(fdpVer != NULL)
|
|
|
|
{
|
|
|
|
fdpVer += sizeof(fpdVerPattern) + 1;
|
|
|
|
|
|
|
|
//Allow online access to work with old friends modules
|
|
|
|
if(*fdpVer < 5) *fdpVer = 5;
|
|
|
|
}
|
2016-04-08 23:28:40 +02:00
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2016-03-29 22:43:15 +02:00
|
|
|
case 0x0004001000021000LL: // USA MSET
|
|
|
|
case 0x0004001000020000LL: // JPN MSET
|
|
|
|
case 0x0004001000022000LL: // EUR MSET
|
|
|
|
case 0x0004001000026000LL: // CHN MSET
|
|
|
|
case 0x0004001000027000LL: // KOR MSET
|
|
|
|
case 0x0004001000028000LL: // TWN MSET
|
|
|
|
{
|
2016-04-12 23:18:07 +02:00
|
|
|
if(R_SUCCEEDED(loadConfig()) && CONFIG(6))
|
2016-04-02 17:58:06 +02:00
|
|
|
{
|
2016-03-29 22:43:15 +02:00
|
|
|
static const u16 verPattern[] = u"Ver.";
|
2016-04-12 23:18:07 +02:00
|
|
|
const u32 currentNand = BOOTCONFIG(0, 3);
|
|
|
|
const u32 matchingFirm = BOOTCONFIG(2, 1) == (currentNand != 0);
|
2016-03-29 22:43:15 +02:00
|
|
|
|
2016-04-02 18:48:31 +02:00
|
|
|
//Patch Ver. string
|
|
|
|
patchMemory(code, size,
|
2016-03-29 22:43:15 +02:00
|
|
|
verPattern,
|
|
|
|
sizeof(verPattern) - sizeof(u16), 0,
|
2016-04-11 05:15:44 +02:00
|
|
|
!currentNand ? ((matchingFirm) ? u" Sys" : u"SysA") :
|
|
|
|
((currentNand == 1) ? (matchingFirm ? u" Emu" : u"EmuA") : ((matchingFirm) ? u"Emu2" : u"Em2A")),
|
2016-03-29 22:43:15 +02:00
|
|
|
sizeof(verPattern) - sizeof(u16), 1
|
|
|
|
);
|
|
|
|
}
|
2016-04-02 17:58:06 +02:00
|
|
|
|
2016-03-29 22:43:15 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case 0x0004013000008002LL: // NS
|
|
|
|
{
|
|
|
|
static const u8 stopCartUpdatesPattern[] = {
|
|
|
|
0x0C, 0x18, 0xE1, 0xD8
|
|
|
|
};
|
|
|
|
static const u8 stopCartUpdatesPatch[] = {
|
|
|
|
0x0B, 0x18, 0x21, 0xC8
|
|
|
|
};
|
|
|
|
|
2016-04-02 18:48:31 +02:00
|
|
|
//Disable updates from foreign carts (makes carts region-free)
|
|
|
|
patchMemory(code, size,
|
2016-03-29 22:43:15 +02:00
|
|
|
stopCartUpdatesPattern,
|
|
|
|
sizeof(stopCartUpdatesPattern), 0,
|
|
|
|
stopCartUpdatesPatch,
|
|
|
|
sizeof(stopCartUpdatesPatch), 2
|
2016-03-29 17:43:53 +02:00
|
|
|
);
|
2016-04-02 17:58:06 +02:00
|
|
|
|
2016-04-12 23:18:07 +02:00
|
|
|
if(R_SUCCEEDED(loadConfig()) && MULTICONFIG(1))
|
2016-04-12 15:25:36 +02:00
|
|
|
{
|
|
|
|
static const u8 cfgN3dsCpuPattern[] = {
|
|
|
|
0x40, 0xA0, 0xE1, 0x07, 0x00
|
|
|
|
};
|
|
|
|
|
|
|
|
u8 *cfgN3dsCpuLoc = memsearch(code, cfgN3dsCpuPattern, size, sizeof(cfgN3dsCpuPattern));
|
|
|
|
|
|
|
|
//Patch N3DS CPU Clock and L2 cache setting
|
|
|
|
if(cfgN3dsCpuLoc != NULL)
|
|
|
|
{
|
|
|
|
*(u32 *)(cfgN3dsCpuLoc + 3) = 0xE1A00000;
|
Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
|
|
|
*(u32 *)(cfgN3dsCpuLoc + 0x1F) = 0xE3A00000 | MULTICONFIG(1);
|
2016-04-12 15:25:36 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-03-29 22:43:15 +02:00
|
|
|
break;
|
2016-03-29 17:43:53 +02:00
|
|
|
}
|
2016-03-29 22:43:15 +02:00
|
|
|
|
|
|
|
case 0x0004013000001702LL: // CFG
|
|
|
|
{
|
|
|
|
static const u8 secureinfoSigCheckPattern[] = {
|
|
|
|
0x06, 0x46, 0x10, 0x48, 0xFC
|
|
|
|
};
|
|
|
|
static const u8 secureinfoSigCheckPatch[] = {
|
|
|
|
0x00, 0x26
|
|
|
|
};
|
|
|
|
|
2016-04-02 18:48:31 +02:00
|
|
|
//Disable SecureInfo signature check
|
|
|
|
patchMemory(code, size,
|
2016-03-29 22:43:15 +02:00
|
|
|
secureinfoSigCheckPattern,
|
|
|
|
sizeof(secureinfoSigCheckPattern), 0,
|
|
|
|
secureinfoSigCheckPatch,
|
|
|
|
sizeof(secureinfoSigCheckPatch), 1
|
2016-03-29 17:43:53 +02:00
|
|
|
);
|
2016-03-31 01:38:28 +02:00
|
|
|
|
Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
|
|
|
if(R_SUCCEEDED(loadSecureInfo()))
|
2016-04-02 17:58:06 +02:00
|
|
|
{
|
2016-03-31 01:38:28 +02:00
|
|
|
static const u16 secureinfoFilenamePattern[] = u"SecureInfo_";
|
|
|
|
static const u16 secureinfoFilenamePatch[] = u"C";
|
|
|
|
|
2016-04-02 18:48:31 +02:00
|
|
|
//Use SecureInfo_C
|
|
|
|
patchMemory(code, size,
|
2016-03-29 22:43:15 +02:00
|
|
|
secureinfoFilenamePattern,
|
|
|
|
sizeof(secureinfoFilenamePattern) - sizeof(u16),
|
|
|
|
sizeof(secureinfoFilenamePattern) - sizeof(u16),
|
|
|
|
secureinfoFilenamePatch,
|
|
|
|
sizeof(secureinfoFilenamePatch) - sizeof(u16), 2
|
|
|
|
);
|
|
|
|
}
|
2016-04-02 17:58:06 +02:00
|
|
|
|
2016-03-29 22:43:15 +02:00
|
|
|
break;
|
2016-03-29 17:43:53 +02:00
|
|
|
}
|
Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:46:36 +02:00
|
|
|
|
|
|
|
default:
|
|
|
|
if((progId & 0xFFFFFFFF00000000LL) == 0x0004000000000000LL && R_SUCCEEDED(loadConfig()) && CONFIG(4))
|
|
|
|
{
|
|
|
|
//Language emulation
|
|
|
|
u8 regionId = 0xFF,
|
|
|
|
languageId = 0xFF;
|
|
|
|
|
|
|
|
int ret = loadTitleLocaleConfig(progId, ®ionId, &languageId);
|
|
|
|
|
|
|
|
if(R_SUCCEEDED(ret))
|
|
|
|
{
|
|
|
|
u32 CFGUHandleOffset = 0xFFFFFFFF;
|
|
|
|
u8 *CFGU_GetConfigInfoBlk2_endPos = getCfgOffsets(code, size, &CFGUHandleOffset);
|
|
|
|
|
|
|
|
if(CFGU_GetConfigInfoBlk2_endPos != NULL)
|
|
|
|
{
|
|
|
|
if(languageId != 0xFF) patchCfgGetLanguage(code, size, languageId, CFGU_GetConfigInfoBlk2_endPos);
|
|
|
|
if(regionId != 0xFF) patchCfgGetRegion(code, size, regionId, &CFGUHandleOffset);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
2016-03-29 17:43:53 +02:00
|
|
|
}
|
2016-04-02 18:48:31 +02:00
|
|
|
}
|