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Luma3DS-3GX/source/screeninit.c

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/*
* screeninit.c
* by Aurora Wright
* Screen init code by dark_samus, bil1s, Normmatt, delebile and others.
* Screen deinit code by tiniVi.
*
* Copyright (c) 2016 All Rights Reserved
*/
#include "screeninit.h"
2016-04-05 05:27:28 +02:00
#include "config.h"
#include "memory.h"
#include "draw.h"
#include "i2c.h"
#include "../build/screeninit.h"
#define SCREENINIT_ADDRESS 0x24F03000
static vu32 *const arm11 = (u32 *)0x1FFFFFF8;
void deinitScreens(void)
{
void __attribute__((naked)) ARM11(void)
{
//Disable interrupts
__asm(".word 0xF10C01C0");
//Clear ARM11 entry offset
*arm11 = 0;
//Shutdown LCDs
*(vu32 *)0x10202A44 = 0;
*(vu32 *)0x10202244 = 0;
*(vu32 *)0x10202014 = 0;
//Wait for the entry to be set
while(!*arm11);
//Jump to it
((void (*)())*arm11)();
}
if(PDN_GPU_CNT != 1)
{
*arm11 = (u32)ARM11;
while(*arm11);
}
}
void initScreens(void)
{
if(PDN_GPU_CNT == 1)
{
//Write brightness level for the stub to pick up
*(vu32 *)0x24F04000 = (config >> 10) & 3;
memcpy((void *)SCREENINIT_ADDRESS, screeninit, screeninit_size);
*arm11 = SCREENINIT_ADDRESS;
while(*arm11);
//Turn on backlight
i2cWriteRegister(I2C_DEV_MCU, 0x22, 0x2A);
}
clearScreens();
}