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Luma3DS-3GX/source/types.h

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/*
* types.h
* by Reisyukaku
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* Copyright (c) 2015 All Rights Reserved
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*/
#ifndef TYPES_INC
#define TYPES_INC
#include <stdint.h>
#include <stdlib.h>
//Common data types
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
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typedef volatile uint8_t vu8;
typedef volatile uint16_t vu16;
typedef volatile uint32_t vu32;
typedef volatile uint64_t vu64;
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//FIRM Header layout
typedef struct firmSectionHeader {
u32 offset;
u8 *address;
u32 size;
u32 procType;
u8 hash[0x20];
} firmSectionHeader;
typedef struct firmHeader {
u32 magic;
u32 reserved1;
u8 *arm11Entry;
u8 *arm9Entry;
u8 reserved2[0x30];
firmSectionHeader section[4];
} firmHeader;
#endif