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Luma3DS-3GX/injector/source/ifile.c

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#include <3ds.h>
#include "ifile.h"
#include "fsldr.h"
Result IFile_Open(IFile *file, FS_Archive archive, FS_Path path, u32 flags)
{
Result res;
res = FSLDR_OpenFileDirectly(&file->handle, archive, path, flags, 0);
file->pos = 0;
file->size = 0;
return res;
}
Result IFile_Close(IFile *file)
{
return FSFILE_Close(file->handle);
}
Result IFile_GetSize(IFile *file, u64 *size)
{
Result res;
res = FSFILE_GetSize(file->handle, size);
file->size = *size;
return res;
}
Result IFile_Read(IFile *file, u64 *total, void *buffer, u32 len)
{
u32 read;
u32 left;
char *buf;
u64 cur;
Result res;
if (len == 0)
{
*total = 0;
return 0;
}
buf = (char *)buffer;
cur = 0;
left = len;
while (1)
{
res = FSFILE_Read(file->handle, &read, file->pos, buf, left);
if (R_FAILED(res))
{
break;
}
cur += read;
file->pos += read;
if (read == left)
{
break;
}
buf += read;
left -= read;
}
*total = cur;
return res;
}
Result IFile_Write(IFile *file, u64 *total, void *buffer, u32 len, u32 flags)
{
u32 written;
u32 left;
char *buf;
u64 cur;
Result res;
if (len == 0)
{
*total = 0;
return 0;
}
buf = (char *)buffer;
cur = 0;
left = len;
while (1)
{
res = FSFILE_Write(file->handle, &written, file->pos, buf, left, flags);
if (R_FAILED(res))
{
break;
}
cur += written;
file->pos += written;
if (written == left)
{
break;
}
buf += written;
left -= written;
}
*total = cur;
return res;
}