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Luma3DS-3GX/loader/source/main.c

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#include "memory.h"
void main(void)
{
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void *payloadAddress = (void *)0x23F00000;
memcpy(payloadAddress, (void*)0x24F00000, *(u32 *)0x24FFFF04);
((void (*)(void))0xFFFF0830)(); //Clean and flush the entire DCache, then drain the write buffer
((void (*)(void))0xFFFF0AB4)(); //Flush the entire ICache
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((void (*)())payloadAddress)();
}