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Luma3DS-3GX/source/firm.h

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/*
* firm.h
* by Reisyukaku
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* Copyright (c) 2015 All Rights Reserved
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*/
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#pragma once
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#include "types.h"
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#define PDN_MPCORE_CFG (*(vu8 *)0x10140FFC)
#define HID_PAD ((~*(vu16 *)0x10146000) & 0xFFF)
#define PDN_SPI_CNT (*(vu8 *)0x101401C0)
#define CFG_BOOTENV (*(vu8 *)0x10010000)
#define PDN_GPU_CNT (*(vu8 *)0x10141200)
#define BUTTON_R1 (1 << 8)
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#define BUTTON_L1 (1 << 9)
#define BUTTON_L1R1 (BUTTON_R1 | BUTTON_L1)
#define BUTTON_A 1
#define BUTTON_B (1 << 1)
#define SAFEMODE (BUTTON_L1R1 | BUTTON_A | (1 << 6))
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//FIRM Header layout
typedef struct firmSectionHeader {
u32 offset;
u8 *address;
u32 size;
u32 procType;
u8 hash[0x20];
} firmSectionHeader;
typedef struct firmHeader {
u32 magic;
u32 reserved1;
u8 *arm11Entry;
u8 *arm9Entry;
u8 reserved2[0x30];
firmSectionHeader section[4];
} firmHeader;
void setupCFW(void);
u32 loadFirm(void);
u32 patchFirm(void);
void launchFirm(void);