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Luma3DS-3GX/sysmodules/rosalina/source/menus.c

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/*
* This file is part of Luma3DS
* Copyright (C) 2016-2017 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include <3ds.h>
#include "menus.h"
#include "menu.h"
#include "draw.h"
#include "menus/process_list.h"
#include "menus/process_patches.h"
#include "menus/n3ds.h"
#include "menus/debugger.h"
#include "menus/miscellaneous.h"
#include "ifile.h"
#include "memory.h"
#include "fmt.h"
Menu rosalinaMenu = {
"Rosalina menu",
.nbItems = 7,
{
{ "Process list", METHOD, .method = &RosalinaMenu_ProcessList },
{ "Process patches menu...", MENU, .menu = &processPatchesMenu },
{ "Take screenshot (slow!)", METHOD, .method = &RosalinaMenu_TakeScreenshot },
{ "New 3DS menu...", MENU, .menu = &N3DSMenu },
{ "Debugger options...", MENU, .menu = &debuggerMenu },
{ "Miscellaneous options...", MENU, .menu = &miscellaneousMenu },
{ "Credits", METHOD, .method = &RosalinaMenu_ShowCredits }
}
};
void RosalinaMenu_ShowCredits(void)
{
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Rosalina -- Luma3DS credits");
u32 posY = Draw_DrawString(10, 30, COLOR_WHITE, "Luma3DS (c) 2016-2017 AuroraWright, TuxSH") + SPACING_Y;
posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "3DSX loading code by fincs");
posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "Networking code & basic GDB functionality by Stary");
posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "InputRedirection by Stary (PoC by ShinyQuagsire)");
posY += 2 * SPACING_Y;
Draw_DrawString(10, posY, COLOR_WHITE,
(
"Special thanks to:\n"
" Bond697, WinterMute, yifanlu,\n"
" Luma3DS contributors, ctrulib contributors,\n"
" other people"
));
Draw_FlushFramebuffer();
Draw_Unlock();
}
while(!(waitInput() & BUTTON_B) && !terminationRequest);
}
void RosalinaMenu_TakeScreenshot(void)
{
#define TRY(expr) if(R_FAILED(res = (expr))) goto end;
u64 total;
IFile file;
u8 buf[54];
Result res;
u32 filenum;
char filename[64];
FS_Archive archive;
FS_ArchiveID archiveId;
s64 out;
bool isSdMode;
if(R_FAILED(svcGetSystemInfo(&out, 0x10000, 0x203))) svcBreak(USERBREAK_ASSERT);
isSdMode = (bool)out;
archiveId = isSdMode ? ARCHIVE_SDMC : ARCHIVE_NAND_RW;
Draw_Lock();
Draw_RestoreFramebuffer();
res = FSUSER_OpenArchive(&archive, archiveId, fsMakePath(PATH_EMPTY, ""));
if(R_SUCCEEDED(res))
{
res = FSUSER_CreateDirectory(archive, fsMakePath(PATH_ASCII, "/luma/screenshots"), 0);
if((u32)res == 0xC82044BE) // directory already exists
res = 0;
FSUSER_CloseArchive(archive);
}
for(filenum = 0; filenum <= 9999999; filenum++) // find an unused file name
{
Result res1, res2, res3;
IFile fileR;
sprintf(filename, "/luma/screenshots/top_%04u.bmp", filenum);
res1 = IFile_Open(&fileR, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_READ);
IFile_Close(&fileR);
sprintf(filename, "/luma/screenshots/bot_%04u.bmp", filenum);
res2 = IFile_Open(&fileR, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_READ);
IFile_Close(&fileR);
sprintf(filename, "/luma/screenshots/top_right_%04u.bmp", filenum);
res3 = IFile_Open(&fileR, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_READ);
IFile_Close(&fileR);
if(R_FAILED(res1) && R_FAILED(res2) && R_FAILED(res3))
break;
}
sprintf(filename, "/luma/screenshots/top_%04u.bmp", filenum);
TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
Draw_CreateBitmapHeader(buf, 400, 240);
TRY(IFile_Write(&file, &total, buf, 54, 0));
for(u32 y = 0; y < 240; y++)
{
u8 *line = Draw_ConvertFrameBufferLine(true, true, y);
TRY(IFile_Write(&file, &total, line, 3 * 400, 0));
}
TRY(IFile_Close(&file));
sprintf(filename, "/luma/screenshots/bot_%04u.bmp", filenum);
TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
Draw_CreateBitmapHeader(buf, 320, 240);
TRY(IFile_Write(&file, &total, buf, 54, 0));
for(u32 y = 0; y < 240; y++)
{
u8 *line = Draw_ConvertFrameBufferLine(false, true, y);
TRY(IFile_Write(&file, &total, line, 3 * 320, 0));
}
if((GPU_FB_TOP_FMT & 0x20) && (Draw_GetCurrentFramebufferAddress(true, true) != Draw_GetCurrentFramebufferAddress(true, false)))
{
sprintf(filename, "/luma/screenshots/top_right_%04u.bmp", filenum);
TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
Draw_CreateBitmapHeader(buf, 400, 240);
TRY(IFile_Write(&file, &total, buf, 54, 0));
for(u32 y = 0; y < 240; y++)
{
u8 *line = Draw_ConvertFrameBufferLine(true, false, y);
TRY(IFile_Write(&file, &total, line, 3 * 400, 0));
}
}
end:
IFile_Close(&file);
Draw_SetupFramebuffer();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Screenshot");
if(R_FAILED(res))
Draw_DrawFormattedString(10, 30, COLOR_WHITE, "Operation failed (0x%08x).", (u32)res);
else
Draw_DrawString(10, 30, COLOR_WHITE, "Operation succeeded.");
Draw_FlushFramebuffer();
Draw_Unlock();
}
while(!(waitInput() & BUTTON_B) && !terminationRequest);
#undef TRY
}