203 lines
7.0 KiB
C
203 lines
7.0 KiB
C
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/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2017 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include <3ds.h>
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#include "menus.h"
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#include "menu.h"
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#include "draw.h"
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#include "menus/process_list.h"
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#include "menus/process_patches.h"
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#include "menus/n3ds.h"
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#include "menus/debugger.h"
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#include "menus/miscellaneous.h"
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#include "ifile.h"
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#include "memory.h"
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#include "fmt.h"
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Menu rosalinaMenu = {
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"Rosalina menu",
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.nbItems = 7,
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{
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{ "Process list", METHOD, .method = &RosalinaMenu_ProcessList },
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{ "Process patches menu...", MENU, .menu = &processPatchesMenu },
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{ "Take screenshot (slow!)", METHOD, .method = &RosalinaMenu_TakeScreenshot },
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{ "New 3DS menu...", MENU, .menu = &N3DSMenu },
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{ "Debugger options...", MENU, .menu = &debuggerMenu },
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{ "Miscellaneous options...", MENU, .menu = &miscellaneousMenu },
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{ "Credits", METHOD, .method = &RosalinaMenu_ShowCredits }
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}
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};
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void RosalinaMenu_ShowCredits(void)
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{
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Draw_Lock();
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Draw_ClearFramebuffer();
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Draw_FlushFramebuffer();
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Draw_Unlock();
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do
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{
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Draw_Lock();
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Draw_DrawString(10, 10, COLOR_TITLE, "Rosalina -- Luma3DS credits");
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u32 posY = Draw_DrawString(10, 30, COLOR_WHITE, "Luma3DS (c) 2016-2017 AuroraWright, TuxSH") + SPACING_Y;
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posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "3DSX loading code by fincs");
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posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "Networking code & basic GDB functionality by Stary");
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posY = Draw_DrawString(10, posY + SPACING_Y, COLOR_WHITE, "InputRedirection by Stary (PoC by ShinyQuagsire)");
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posY += 2 * SPACING_Y;
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Draw_DrawString(10, posY, COLOR_WHITE,
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(
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"Special thanks to:\n"
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" Bond697, WinterMute, yifanlu,\n"
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" Luma3DS contributors, ctrulib contributors,\n"
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" other people"
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));
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Draw_FlushFramebuffer();
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Draw_Unlock();
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}
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while(!(waitInput() & BUTTON_B) && !terminationRequest);
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}
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void RosalinaMenu_TakeScreenshot(void)
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{
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#define TRY(expr) if(R_FAILED(res = (expr))) goto end;
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u64 total;
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IFile file;
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u8 buf[54];
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Result res;
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u32 filenum;
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char filename[64];
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FS_Archive archive;
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FS_ArchiveID archiveId;
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s64 out;
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bool isSdMode;
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if(R_FAILED(svcGetSystemInfo(&out, 0x10000, 6))) svcBreak(USERBREAK_ASSERT);
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isSdMode = (bool)out;
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archiveId = isSdMode ? ARCHIVE_SDMC : ARCHIVE_NAND_RW;
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Draw_Lock();
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Draw_RestoreFramebuffer();
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res = FSUSER_OpenArchive(&archive, archiveId, fsMakePath(PATH_EMPTY, ""));
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if(R_SUCCEEDED(res))
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{
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res = FSUSER_CreateDirectory(archive, fsMakePath(PATH_ASCII, "/luma/screenshots"), 0);
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if((u32)res == 0xC82044BE) // directory already exists
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res = 0;
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FSUSER_CloseArchive(archive);
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}
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for(filenum = 0; filenum <= 9999999; filenum++) // find an unused file name
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{
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Result res1, res2, res3;
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IFile fileR;
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sprintf(filename, "/luma/screenshots/top_%04u.bmp", filenum);
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res1 = IFile_Open(&fileR, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_READ);
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IFile_Close(&fileR);
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sprintf(filename, "/luma/screenshots/bot_%04u.bmp", filenum);
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res2 = IFile_Open(&fileR, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_READ);
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IFile_Close(&fileR);
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sprintf(filename, "/luma/screenshots/top_right_%04u.bmp", filenum);
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res3 = IFile_Open(&fileR, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_READ);
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IFile_Close(&fileR);
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if(R_FAILED(res1) && R_FAILED(res2) && R_FAILED(res3))
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break;
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}
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sprintf(filename, "/luma/screenshots/top_%04u.bmp", filenum);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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Draw_CreateBitmapHeader(buf, 400, 240);
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TRY(IFile_Write(&file, &total, buf, 54, 0));
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for(u32 y = 0; y < 240; y++)
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{
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u8 *line = Draw_ConvertFrameBufferLine(true, true, y);
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TRY(IFile_Write(&file, &total, line, 3 * 400, 0));
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}
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TRY(IFile_Close(&file));
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sprintf(filename, "/luma/screenshots/bot_%04u.bmp", filenum);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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Draw_CreateBitmapHeader(buf, 320, 240);
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TRY(IFile_Write(&file, &total, buf, 54, 0));
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for(u32 y = 0; y < 240; y++)
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{
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u8 *line = Draw_ConvertFrameBufferLine(false, true, y);
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TRY(IFile_Write(&file, &total, line, 3 * 320, 0));
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}
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if((GPU_FB_TOP_FMT & 0x20) && (Draw_GetCurrentFramebufferAddress(true, true) != Draw_GetCurrentFramebufferAddress(true, false)))
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{
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sprintf(filename, "/luma/screenshots/top_right_%04u.bmp", filenum);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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Draw_CreateBitmapHeader(buf, 400, 240);
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TRY(IFile_Write(&file, &total, buf, 54, 0));
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for(u32 y = 0; y < 240; y++)
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{
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u8 *line = Draw_ConvertFrameBufferLine(true, false, y);
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TRY(IFile_Write(&file, &total, line, 3 * 400, 0));
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}
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}
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end:
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IFile_Close(&file);
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Draw_SetupFramebuffer();
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Draw_ClearFramebuffer();
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Draw_FlushFramebuffer();
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Draw_Unlock();
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do
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{
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Draw_Lock();
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Draw_DrawString(10, 10, COLOR_TITLE, "Screenshot");
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if(R_FAILED(res))
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Draw_DrawFormattedString(10, 30, COLOR_WHITE, "Operation failed (0x%08x).", (u32)res);
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else
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Draw_DrawString(10, 30, COLOR_WHITE, "Operation succeeded.");
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Draw_FlushFramebuffer();
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Draw_Unlock();
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}
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while(!(waitInput() & BUTTON_B) && !terminationRequest);
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#undef TRY
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}
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