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Luma3DS-3GX/sysmodules/rosalina/source/sleep.c

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/*
* This file is part of Luma3DS
* Copyright (C) 2016-2018 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include <3ds.h>
static bool g_isSleeping = false;
static LightEvent g_onWakeUpEvent;
void Sleep__Init(void)
{
srvSubscribe(0x214); ///< Sleep entry
srvSubscribe(0x213); ///< Sleep exit
LightEvent_Init(&g_onWakeUpEvent, RESET_STICKY);
}
void Sleep__HandleNotification(u32 notifId)
{
if (notifId == 0x214) ///< Sleep entry
{
LightEvent_Clear(&g_onWakeUpEvent);
g_isSleeping = true;
}
else if (notifId == 0x213) ///< Sleep exit
{
g_isSleeping = false;
LightEvent_Signal(&g_onWakeUpEvent);
}
}
bool Sleep__Status(void)
{
if (g_isSleeping)
{
LightEvent_Wait(&g_onWakeUpEvent);
svcSleepThread(1000000000ULL);
return true;
}
return false;
}