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Luma3DS-3GX/source/draw.h

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/*
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* This file is part of Luma3DS
* Copyright (C) 2016 Aurora Wright, TuxSH
*
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* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified
* reasonable legal notices or author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
*/
/*
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* Code to print to the screen by mid-kid @CakesFW
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* https://github.com/mid-kid/CakesForeveryWan/
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*/
#pragma once
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#include "types.h"
#define SPACING_Y 10
#define SPACING_X 8
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#define COLOR_TITLE 0xFF9900
#define COLOR_WHITE 0xFFFFFF
#define COLOR_RED 0x0000FF
#define COLOR_BLACK 0x000000
#define COLOR_YELLOW 0x00FFFF
bool loadSplash(void);
void drawCharacter(char character, bool isTopScreen, u32 posX, u32 posY, u32 color);
u32 drawString(const char *string, bool isTopScreen, u32 posX, u32 posY, u32 color);