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Luma3DS-3GX/injector/Makefile

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rwildcard = $(foreach d, $(wildcard $1*), $(filter $(subst *, %, $2), $d) $(call rwildcard, $d/, $2))
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
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CC := arm-none-eabi-gcc
AS := arm-none-eabi-as
LD := arm-none-eabi-ld
OC := arm-none-eabi-objcopy
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name := $(shell basename $(CURDIR))
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dir_source := source
dir_build := build
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LIBS := -lctru
LIBDIRS := $(CTRULIB)
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LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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INCLUDE := $(foreach dir,$(LIBDIRS),-I$(dir)/include)
ASFLAGS := -mcpu=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -Wall -Wextra -MMD -MP -marm $(ASFLAGS) -fno-builtin -std=c11 -O2 -flto -ffast-math -mword-relocations \
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-ffunction-sections -fdata-sections $(INCLUDE) -DARM11 -D_3DS
LDFLAGS := -Xlinker --defsym="__start__=0x14000000" -specs=3dsx.specs $(ASFLAGS)
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objects = $(patsubst $(dir_source)/%.c, $(dir_build)/%.o, \
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$(call rwildcard, $(dir_source), *.s *.c))
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.PHONY: all
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all: ../$(dir_build)/$(name).bin
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.PHONY: clean
clean:
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@rm -rf $(dir_build)
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../$(dir_build)/$(name).bin: $(dir_build)/$(name).elf
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@makerom -f ncch -rsf loader.rsf -nocodepadding -o $@ -elf $<
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$(dir_build)/$(name).elf: $(objects)
$(LINK.o) $(OUTPUT_OPTION) $^ $(LIBPATHS) $(LIBS)
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$(dir_build)/memory.o $(dir_build)/strings.o: CFLAGS += -O3
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$(dir_build)/%.o: $(dir_source)/%.c
@mkdir -p "$(@D)"
$(COMPILE.c) $(OUTPUT_OPTION) $<
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$(dir_build)/%.o: $(dir_source)/%.s
@mkdir -p "$(@D)"
$(COMPILE.s) $(OUTPUT_OPTION) $<
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include $(call rwildcard, $(dir_build), *.d)