/*
* This file is part of Luma3DS
* Copyright (C) 2016-2020 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#pragma once
#include <3ds/types.h>
#include <3ds/result.h>
#include <3ds/svc.h>
#include <3ds/synchronization.h>
#define THREAD_STACK_SIZE 0x1000
typedef struct MyThread
{
Handle handle;
void (*ep)(void);
bool finished;
void* stacktop;
} MyThread;
Result MyThread_Create(MyThread *t, void (*entrypoint)(void), void *stack, u32 stackSize, int prio, int affinity);
Result MyThread_Join(MyThread *thread, s64 timeout_ns);
void MyThread_Exit(void);